From Bloodline Champions Wiki
BLCWiki News
23rd June, 2012
- The general template for people pages is underway over at Mr2, people are needed to begin filling out pages for pro players and commentators.
20th June, 2012
- Home page updated.
- Added the person boiler so users may be associated with flags and their own pages.
14th June, 2012
- YouTube template has now been added, see the link for instructions on how to use.
- The Style Guide is now completed.
- The first collaborated Alchemist basic strategy guide is well underway.
Get Involved
What Should I Do Right Now?
- Design some cool icons for the navigation at the top of this page.
- Go back through some of the patch notes and fill them in.
- Update the page for Dreamhack Summer 2012, so we have more complete coverage.
- Get more people involved! We need guides and player information to begin player pages!
Overall Plan
- Have pages for every bloodline, and their abilities also.
- Have pages for players, casters and teams.
- Establish a welcome page for new players, explaining the game and how to get involved.
- Pillage all the Category:Lore from the Bloodline Champions website.
- Document all of the templates for easy editing later.
Useful Links
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Bloodline Champions
Patch Notes 2.7
General
Bug Fixes
- Fixed a bug causing Sentinel wins not to count towards achievements progress.
- Fixed a bug causing Sentinel achievements not to count towards Tank Achievement progress.
- Fixed a bug causing certain abilities inflicted on a stealthed Ranid to "shake" the screen.
Training
- Added basic training for Igniter, Spear Master and Glutton.
Achievements
- Bloodline "Minor achievements" win requirement increased to 5 from 1.
- A new section for the Training Achievements has been added.
- Added achievements related to the Igniter, Spear Master and Glutton challenges.
Matchmaking
- Estimated Grade has been removed.
- 3v3 Teams will now recieve rewards every 50th win in a season.
- Blood Coin gain in Team 3v3 increased from 125% to 150%.
- Parties with more than 2 players will now be unable to queue for Solo Matchmaking.
- Rating required for grades in Solo Matchmaking and 2v2 Team Matchmaking has been increased by 5%.
Other
- Players will now get progression rewards as they reach certain levels. (Current players will recieve these as they login)
- Bundles will now be shown when multiple items are unlocked at the same time.
- Daily Blood Coin Bonus Pool increased from 400 to 600.
- The winning avatars in the Community Avatar Contest has been added. (Winners can be found here)
Balance
- Energy gain increased to 6% from 5%.
- Fixed a bug causing Ravener to become immune to pulls directly after casting this spell.
- Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
- Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
- Incapacitate duration decreased to 1.6 from 1.8.
- Damage on third consecutive hit down to 160 from 170.
- Maximum absorb decreased to 440 from 460.
Sun Shadow
- Movement Speed decrease percentage reduced to 25% from 33%.
- Healing increased to 160 from 150.
Sun Dust
- Recieved healing increase percentage reduced to 6% from 7%.
- Healing increased to 220 from 200.
- Now has a cast time of 0.2s.
- Healing increased to 110 from 90.
- Damage increased to 110 from 90.
Solar Haste
- Movement speed increased to 25% from 15%.
- Now correctly displays as a Target Ground ability.
- Should now display correct damage dealt.
- Amplify no longer triggers when cast on a parried target.
- Fixed a bug making Healing Ward unkillable when inside the Nature's Wonder.
- Fixed a bug causing this ability to be non-negatable when reflected.
- Damage reduction reduced to 15% from 20%.
- Slow percentage decreased to 20% from 25%.
- Melee attack speed increase reduced to 50% from 60% .
- No longer gets dispelled by tranced teammates.
- Range increased to 82 from 64.
- Now has a instant cast time.
- Now has a cast time of 0.2s.
- Invisibility duration increased to 1.5s from 1.3s.
- Maximum absorb decreased to 360 from 400.
- Damage dealt on direct attacks reduced to 80 from 90.
- Fixed a bug causing abilities to be falsely show as on cooldown when casted.
- Maximum absorb decreased to 320 from 340.
- Healing percentage lowered to 40% from 50%.
- Slow reduced to 25% from 33%.
- Weaken reduced to 30% from 40%.
- Healing range changed to 180 - 320 from 180 - 380.
- Slow reduced to 25% from 33%.
Energy Gain from 1 expertise point decreased to 0.03% from 0.04.
- Energy Cost increased to 45 from 40.
- Energy Cost increased to 35 from 30.
- Energy Cost decreased to 70 from 80.
Previous patches...
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